Call of duty zombies 412/31/2023 Beyond that, changes to things like occlusion, falloff distance, first-person vs third-party balance, or specific Perk mechanics, can have ripple effects due to the sheer number of interacting/overlapping sounds in a Battle Royale match. One of the primary factors to consider is the fidelity of the experience across our titles to avoid too large a gap between Warzone, Multiplayer, and Zombies. When making changes such as this, there’s a complex mix of variables we need to meticulously look at and consider. This initial update is aimed at addressing part of these concerns and enhancing the overall experience before we head into the holidays. Since the launch of Season 1 last week, we’ve been actively listening to player feedback regarding audio concerns in Warzone, especially related to footsteps. Rebalanced first person and enemy footstep audio.Lower Torso Multiplier reduced to 1, down from 1.1.Headshot Multiplier reduced to 1.25, down from 1.35.Max Damage reduced to 22, down from 25.Max Damage reduced to 36, down from 52.Max Damage reduced to 70, down from 120.Headshot Multiplier reduced to 1.5, down from 2.Headshot Multiplier reduced to 1.8, down from 2.2.Min Damage reduced to 37, down from 39.Max Damage reduced to 41, down from 50.Headshot Multiplier reduced to 1.2, down from 1.4.Max Damage reduced to 22, down from 33.Max Damage reduced to 30, down from 45.Min Damage reduced to 25, down from 27.Max Damage reduced to 35, down from 39.Max Damage reduced to 35, down from 43. Max Damage reduced to 32, down from 40.We have taken immediate steps to mitigate them to support a healthy engagement experience through the holiday break. Looking at the breadth of Weapons and Attachments on offer, some outliers were performing above expectation.
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